Revista Brasileira de Psicodrama
Print version ISSN 0104-5393On-line version ISSN 2318-0498
Abstract
CARVALHO, Maria Dulce Santiago de and MELO, Maria de Fátima Aranha de Queiroz e. The self in action: the game in psychodrama and electronic games. Rev. bras. psicodrama [online]. 2017, vol.25, n.1, pp.94-100. ISSN 0104-5393. https://doi.org/10.15329/2318-0498.20170011.
Based on an essay "Actors in Action: The Game in Psychodrama and Electronic Games" wrote in a Master's Degree dissertation, we have shown the mutuality between the plots that take place on a psychodrama stage and the networks that arise from a digital platform. In the articulations between psychodrama and electronic games, we have found the interlacement of the contexts of fantasy-reality representations in ludic scenarios of dramatisation, in which the protagonists, the supporting egos and the intermediate objects are equivalent to the role players, the avatars and the non-human objects.
Keywords : psychodrama; games; role playing; social representation; roles.