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Boletim de Psicologia

 ISSN 0006-5943

LIMBERGER, Letícia Staub    SILVA, Jerto Cardoso da. Role-playing games as a tool in psychotherapy: a case study. []. , 63, 139, pp.193-200. ISSN 0006-5943.

The video-game industry's growth is directly proportional to that media's increasing presence in our daily lives. In this article, we explore the ways in which online Role-Playing Games are embedded in today's society and what may be their beneficial effects towards achieving a better quality of life. We've used a patient's case study in which the Role-Playing Game activity was employed as a tool in treatment sessions, providing situations that formerly presented themselves as something distant and unattainable, such as the possibility of building a social circle, the constant overcoming of shyness, and a gradual improvement in symptoms of depression.

: Depression; role-playing games / RPG; online games; socialization.

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