Serviços Personalizados
Journal
artigo
Indicadores
Compartilhar
Avaliação Psicológica
versão impressa ISSN 1677-0471versão On-line ISSN 2175-3431
Resumo
COSER, Fábio Spricigo e GIACOMONI, Claudia Hofheinz. The Relations between Video Games, Personality and Players' Well-Being. Aval. psicol. [online]. 2019, vol.18, n.4, pp.382-391. ISSN 1677-0471. https://doi.org/10.15689/ap.2019.1804.18566.06.
Video games are popular in most parts of the world. Studies about their effects on the players' health have been produced since their creation. This study investigated the relations between subjective well-being and game frequency, personality traits and game genres. The questionnaire was completed by 759 participants. Significant differences were found between players and non-players in relation to Life Satisfaction, Positive Affect, Extraversion and Conscientiousness. Correlations between Gaming Hours per Week, Positive Affect, Life Satisfaction and Conscientiousness were weak. Correlations between Game Genre and Personality Traits were weak. Gaming Hours per Week was not a strong predictor of Subjective Well-Being. Other variables should be considered when researching gamers' well-being. Motivations, passion and basic psychological needs may have a higher impact on well-being variables. The results found in this study go against the idea that the frequency of gaming, individually, is responsible for alterations in well-being scores.
Palavras-chave : videogame; positive psychology; video game; subjective wellbeing; gamers.