25 1Concepções de educadoras de berçário sobre desenvolvimento infantil e interação educadora-bebêEvento científico sobre meditação e mindfulness no Brasil: relato de experiência 
Home Page  


Temas em Psicologia

 ISSN 1413-389X

GOUVEIA, Valdiney Veloso et al. Online gaming motivations scale: adaptation study to the brazilian milieu. Temas psicol. []. 2017, 25, 1, pp.131-141. ISSN 1413-389X.  https://doi.org/10.9788/TP2017.1-08.

This article aimed to adapt and gather evidence of construct validity of the Online Gaming Motivations Scale to the Brazilian context. To this end, counted on the participation of 332 (male 83.8%) players randomly assigned into two groups:N1 with 132 players (Mage= 24.8, SD = 5.80), andN2 consists of 200 players (M age = 24.2, SD = 5.63). They answered the scale and demographic questions. With the N1 was conducted an analysis of the main components, which showed adequate structure with three dimensions with acceptable internal consistency (Cronbach's alpha,α): achievement (α = .76), immersion (α = .78) and social (α = .72). With N2 we tested the three-dimensional structure by a confirmatory factorial analysis. The fit indexes of this model corroborated its suitability (e.g., CFI = .94, RMSEA = .06), with the three factors presented higher internal consistency .70. In conclusion, this measure shows evidence of construct validity, which suggests its use in future research.

: Online games; scale; validity; reliability.

        · | |     · |     · ( pdf )

 

Creative Commons License All the contents of this journal, except where otherwise noted, is licensed under a Creative Commons Attribution License