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MACHADO, Sílvio Memento. Ragnarok and avatars of adolescence. Reverso [online]. 2014, vol.36, n.68, pp. 79-82. ISSN 0102-7395.

Since a clinical case based on an intense relation with an adolescent and a virtual game, this article has a purpose to bring a thinking in relation to some psychoanalytic clinical aspects with adolescents. With this purpose, it works up to a theoretic contribution and gives support to this clinical, a treatment direction and a possible ending to this analysis.

Keywords : Adolescence; Psychoanalytic clinical; Virtual games.

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