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Revista Brasileira de Psicodrama

versión impresa ISSN 0104-5393versión On-line ISSN 2318-0498

Resumen

CARVALHO, Maria Dulce Santiago de  y  MELO, Maria de Fátima Aranha de Queiroz e. The self in action: the game in psychodrama and electronic games. Rev. bras. psicodrama [online]. 2017, vol.25, n.1, pp. 94-100. ISSN 0104-5393.  http://dx.doi.org/10.15329/2318-0498.20170011.

Based on an essay "Actors in Action: The Game in Psychodrama and Electronic Games" wrote in a Master's Degree dissertation, we have shown the mutuality between the plots that take place on a psychodrama stage and the networks that arise from a digital platform. In the articulations between psychodrama and electronic games, we have found the interlacement of the contexts of fantasy-reality representations in ludic scenarios of dramatisation, in which the protagonists, the supporting egos and the intermediate objects are equivalent to the role players, the avatars and the non-human objects.

Palabras clave : psychodrama; games; role playing; social representation; roles.

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