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Boletim - Academia Paulista de Psicologia

versión impresa ISSN 1415-711X

Resumen

ARENALES- LOLI, Maria Salete; ABRAO, Jorge Luís Ferreira; PARRE, Rosana Ravelli  y  TARDIVO, Leila Salomão de La Plata Cury. The Game as a mediator in the interview: a new place in the psychotherapy process with adolescents. Bol. - Acad. Paul. Psicol. [online]. 2013, vol.33, n.85, pp. 405-426. ISSN 1415-711X.

It is a fact that between the child and the adult there is an adolescent being that experiments his experiences in a different way than those others. Therefore, in clinical care, the use of toys and play do not have the same value as for the children, and, on the other hand, the majority of adolescents are not ready, as the adult is, for the exclusive use of speech in the psychotherapy context. There is the need to introduce some specific strategy in order to give the adolescent conditions to express himself openly in the psychotherapy process. The mediator's resource introduces this variable to enable the expression of emotions for those who cannot find the available channels for that. This paper seeks to answer this question by presenting the Time Tunnel Game in the psychotherapy with young people, based, during several years, on its clinical use with patients during this period of their lives. Explaining, when it is a question of a demand for a game, that the youngster tries to respect the rules, therefore, expressing his experiences more at ease. By using the mentioned game, it is not the psychotherapist that questions or addresses the youngster, but it is through this playing that the questions arise, providing the youngster a facilitating context for his experiences, even for the more difficult ones. At the direct request of the psychotherapist, it is possible that the adolescent may have the imposing idea that he is being evaluated, which is inadequate when attending any youngster. It is understood that this facilitation also occurs because in a game the atmosphere of lucidity is less threatening to the patient to reveal himself as playing. It is the game that "interviews" and, therefore, the youngster has less to be afraid of when expressing his experiences.

Palabras clave : adolescence; play; feature mediator; psychotherapy.

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