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Ciências & Cognição

On-line version ISSN 1806-5821

Abstract

ARANHA, Gláucio. The reading and the readers reconfiguration on the narratives texts mediate by the videogames technologies.. Ciênc. cogn. [online]. 2004, vol.2, pp. 11-35. ISSN 1806-5821.

Abstract      The videogames contribute to the growth of new narrative models through the reconfiguration of the reading habits, as well as the functions and practices of the readers. The readers can act directly on the text by the computers technologies, changing their own perception about facts and function as Readers. In this work this communicational phenomenon is analyzing by the study of the Diablo II electronic RPG game. © Ciências & Cognição 2004; Vol. 02: 11-35.

Keywords : communication; new technologies; reader; videogames; literature; narrative.

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