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Ciências & Cognição

On-line version ISSN 1806-5821

Abstract

KARINE RAMOS, Daniela. Cognitive electronic games: contributions to the learning in the school context. Ciênc. cogn. [online]. 2013, vol.18, n.1, pp. 19-32. ISSN 1806-5821.

This article aims to reinforce the importance of games to the children development and present a new modality, which is cognitive electronic games and its contributions to the learning process in school context. The survey had an exploratory nature and was based on quantitative and qualitative approaches. The subjects were four teachers who participated in the implementation of a computer application for neuroeducation using cognitive electronic games. It was applied, for a period between 10 and 15 weeks, in four classes of elementary school (total of 100 students). The results obtained from systematic observation based on behavioral categories revealed changes in: attention, problem-solving skills, and social behaviors. © Cien. Cogn. 2013; Vol. 18 (1): 019-032.

Keywords : cognitives games; electronic games; learning; neuroeducation.

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