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Estudos e Pesquisas em Psicologia

versão On-line ISSN 1808-4281

Resumo

PERISSE, Ana Paula. Hypermodern flânerie in a simulated urbis: the new enlightened digital tramps. Estud. pesqui. psicol. [online]. 2008, vol.8, n.2, pp. 0-0. ISSN 1808-4281.

The object of this study is to analyze the new reconfiguration of a modern social practice, the contemporary flânerie of a virtual avatar, which emerges along with the birth of a new urban cyberspace. What is implicit in here is the fact that this new space we focused on appears with its own characteristics far beyond and different from what we have already known about the cibercities. For this purpose, then, I use this new expression metacibercity to better indicate this idea as something that goes very distant from what has been analysed until today; something that takes place in parallel with the birth of the cibercities: the simulation of a cibercity within a MMPORPG ( massive multiplayer on line role playing game) -  Second Life, that has over than 2 million players. We discuss the concept of cibercities from a historical point of view, understanding it as an technical device where a new net of sociabilities appears from the emergence of the new mobile technologies. In a second scene, we migrate to this new ambience of what I call the new simulated urbis, perceived as a technical extension protesis of the cibercities where new social actors - netzens-  has this creative opportunity of getting into this pratice: the new hypermodernity flânerie. Enhanced by the concepts and ideas of Walter Benjamin, we build this flânerie analysis and its possibilities of modifying and interacting into the real urban space since its experiences from the virtual living as a inhabitant and a player in the ciberspace.

Palavras-chave : Flânerie; Avatar; Cibercities; Hypermodernity; Virtual ambience.

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