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Estudos e Pesquisas em Psicologia

versión On-line ISSN 1808-4281

Resumen

FURTADO, Kamilla Regatieri; DIAS, Tatiane Lebre; MARCHETT, Alice  y  NUNES, Eunice Pereira dos Santos. The Use of the Digital Game "Hospital Mirim" as Coping with the Invasive Procedure. Estud. pesqui. psicol. [online]. 2020, vol.20, n.1, pp. 251-267. ISSN 1808-4281.  http://dx.doi.org/10.12957/epp.2020.50831.

Invasive procedures involving a needle are capable of causing pain and anxiety in children, as they imply an expectation of physical suffering and loss of control of the situation. The use of playful activities aims to minimize the effects of painful processes, constituting humanization strategies for the hospital context. This paper investigated the effects of the serious game "Hospital Mirim" as a strategy for coping with the invasive blood collection procedure. Forty children aged between six and 10 years participated, being 20 from the control group and 20 from the experimental group (intervention), randomly drawn. The instruments included: (a) Semi-structured interview, (b) "Hospital Mirim" digital game, (c) Pain scale and (d) Invasive procedure observation scale. The results showed that: (a) the control group in the post-invasive procedure stage presented a higher perception of pain level compared to the experimental group; (b) there was a significant difference in the groups between pain perception and behaviors presented during the procedure; (c) there was no difference between groups regarding behaviors during the invasive procedure. In general, the game was a facilitating instrument to cope with the blood collection in children, reducing the perception of pain.

Palabras clave : Invasive procedure; Child; Digital Game "Hospital Mirim".

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